Space Sarge is a combat cheat sheet. It reads your army list so it can answer rules questions about the units in front of you, in as few taps as possible. It is not an army builder, and it will not police your list.
Everything comes from New Recruit. You need two exports, and they are separate:
Save both to your phone. In Space Sarge, tap the cog at the top right, then Choose file, and load them one at a time in either order. The app works out which is which. Files are read on your device and are not uploaded anywhere.
Attach your characters in New Recruit before exporting. If you do, the app picks the attachments up automatically and merges each character into its unit. If you do not, you can pair them by hand on the character's card, but that is a job per character every time you re-export.
Some updates change how the file is read, which only affects rosters parsed after the change. When that is the case the update prompt says "Load your roster again to see all of it", and so does the What's new panel. Everything else — theme, text size, pins — survives.
Units sorted by points, one line each. The line under the name lists what that unit actually brings rather than a model count, so scanning the list tells you where your tricks are: 4 models · Assault, Rapid Fire, Twin-linked, Ignores Cover +5.
Badges on that line flag things worth knowing before you commit:
| Badge | Means |
|---|---|
| Warlord | Your warlord is in this unit |
| 12″ | A rule involving that distance to friendly units — check your positioning |
| Deep Strike | Decided before the first turn, so decide it |
| unlocks | Has a rule letting it do something normally forbidden |
| aboard / carrying | Embarked, or carrying passengers. Tap it to jump to the manifest |
Tap a unit to open it. Order follows the datasheet: statline, ranged weapons, melee weapons, then rules. Above the weapons are three controls — Pin to top to keep a unit at the head of the list, Bigger to blow that one card up for the unit you are activating, and Transport or Aboard where they apply.
A unit's own rules are separated from the core keyword plumbing: the interesting ones appear as chips under the weapons and in full under What it does, while Leader, Deep Strike and the weapon keywords fold away behind their names.
The search box matches unit names, weapon names, ability names and their text, and keywords. The chips below it filter by category, plus an Aura filter for units whose rules reach other units.
Set the target's toughness with the T stepper and every weapon in the army shows what it needs to wound, in its stat line. Chart shows the strength-versus-toughness ladder if you want the rule rather than the answer.
This is the part worth learning first.
Under each weapon is Walk this weapon. Tap it and you land in the attack sequence with that weapon's keywords already armed, on the phase where they actually fire — Blast takes you to the Shooting phase because it changes how many dice you gather, not how you roll them.
Each step then shows what fires there, in order, and flags trouble. Walk a weapon with Lethal Hits and Devastating Wounds and it will tell you they fight each other: auto-wounding skips the wound roll, so Devastating never triggers. Walk one with Anti and Devastating and it flags the combination as the strong pairing it is.
The panel is scoped to that unit, with a bar naming it and a Whole army button to widen it. Reaching the Sequence tab from the bottom bar gives you everything.
Rules that change a number are read out of the text and shown beside the printed
value, never instead of it. A Terminator Squad reads BS 3+ 2+ — printed value
first, what it could be second.
Under the weapons, Modifiers that could apply lists each one with its source and condition, and each is a switch. Turn one on and the figure beside the printed value goes solid, so the numbers on screen match what is actually in play. A bar at the top counts how many are on, with one tap to turn them all off.
They are remembered. A modifier left on from last game is still on next time. That is deliberate — the bar at the top makes it obvious, and turning it off is one tap. The app does not track whether you have called the Waaagh!, so it will not guess.
A character attached in New Recruit is merged into its unit as one card: Warbikers + Deffkilla Wartrike. Both statlines, all the weapons, all the abilities, with each half colour-coded so you can see at a glance what came from where. The card says whether the character is leading or supporting, which is a rules distinction rather than a label.
To pair them by hand, open the character and use Attach this leader. To separate them, use Detach on the combined card.
Open a transport and you get its capacity, counted in models rather than units, with the keyword restriction named. Models that take two or three spaces are doubled or tripled automatically.
Each row has the unit's name on the left and an arrow on the right: green loads, red unloads. Tapping the name takes you to that unit; tapping the arrow loads or unloads without moving you, so filling a transport is several taps in one place. Units that do not match the keyword restriction are listed separately and dimmed — you can still put them in.
Every ability and weapon keyword in your army, ranked by how many units have it, with the full text and which units care. Variants such as Rapid Fire 1 and Rapid Fire 2 collapse into a single entry.
If your army has nothing matching what you searched for, it falls back to the core rules, shown dashed under a heading saying so. That means a question about your opponent's Lance still gets an answer, with a link into the sequence showing where it fires.
Six phases along the top: Command, Move, Shoot, Charge & fight, Attack, Terrain. Each opens with what your army can do in this phase — your units' abilities matched to the phase they trigger in, grouped so Waaagh! appears once with the units listed rather than nine times — followed by the stratagems playable there. Tapping one opens it on the Strats tab.
Below that are the steps themselves, in order, with the keyword triggers shown where they fire. The Terrain tab covers the category rules, movement through it, line of sight, cover, hidden, obscuring and solid — the area that causes most arguments.
A summary of the force at the top: battle size, disposition, detachments, warlord, points, units and models. Then your detachment rules and army rules, folded behind their names.
Stratagems are split into your detachment's and the core ten, each badged so the split survives filtering, and each showing exactly when it can be played — End of your opponent's charge phase. The phase filter above answers "what can I do right now".
The app holds two armies at once, each with its own roster, stratagems, attachments, transports, pins and theme. When a second is loaded, a button appears beside Theme naming the other army; one tap switches everything, theme included.
Load a second army from the cog, under Two armies. Clear army empties the one in use and leaves the other alone; Clear everything empties both. Both ask twice.
Theme offers Dark, Light, Ork and Fist, and five text sizes. There is a gallery of ready-made themes to download and a theme builder if you want your own: pick four anchor colours and it works out the rest, warning you if the contrast drops too low to read in a dim hall. Export your theme as a file and it can be shared.
Under the cog, Screen can keep the display awake. It is off by default because it costs battery over a long game.
On Android: browser menu, then Install app. On iOS: Share, then Add to Home Screen. It opens without browser chrome and keeps its own saved data.
Once installed it runs with no signal. When a new version is available it downloads in the background and waits — you are offered Update now or Not now, and nothing reloads mid-game. A postponed update stays available under the cog and applies by itself once the app has been fully closed and reopened.
Things that are not faults: a field marked not in export means your list builder did not include it, not that the app lost it. A weapon keyword with no core rule behind it is normally a faction ability, which is expected.
Space Sarge is an unofficial fan project, not endorsed by or affiliated with Games Workshop. Made by Cog and Cuppa. Questions and bugs: space-sarge@zombiehobbit.com. Back to the app.